
This is just the general idea I had in mind for the story. Your part of the story is just the foreground of the whole story, you may get to battle her on her hunt for Victini but she will always be able to escape thanks to her abilities to cause illusions. Believing that Arceus will fail in Kanto she sets out to search for Victini, the legendary that is said to make everyone win. This is still subject to change, haven't decided exactly how I want it yet.įor those of you who remember Yuna, she has returned to Unova to see the region being taken over by Team Plasma. But I will have to thank "Pokemon Tyrian" for reminding me of it though.Īnyway, I hope you will enjoy Moemon Infinity as much as you have enjoyed the rest of my Moemon Games! Have had the "pokestarter" lying around on the computer since my own Fakemon Project started so I decided to use it for Moemon Infinity. Seeing as I will never be able to hack into animated Moemon sprites or create sprites for the 4th Gen I decided to take it one step beyond.

Latest Audio Folder(6th March): Audio - To be put in the same folder as the Game file. Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help.Current Downloadable Version: 0.12b - Download Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinumĪnd that's where I get the 8bpp error. Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 3: Set the coloring on the extracted GBA Sprite to indexed

Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum

I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted.
